Send the ball flying in Silverball for a retro-themed slot packed with bonuses!
Betting in this game is fixed at 25 paylines.
Pinball Wilds Base Feature
Every time a Wild symbol is involved in a win, a pinball is released.
This will create a new Wild symbol over a random position on the next cascade.
A maximum of three Wild symbols can be created.
If more than three pinballs are released in the same cascade, any additional pinballs will shoot off the screen.
In the event of a cascade, all winning symbols are removed and replaced by new symbols.
Pinball Machine Bonus
The Pinball Machine Bonus is triggered when three or more Bonus symbols land during all cascades caused by a single wager.
The number of runs awarded on the Silverball pinball machine depends on the number of triggering Bonus symbols.
To begin each run, press 'Start'.
Hit the different casino features and pinball targets on the table to achieve wins.
The flippers are controlled automatically.
The run ends when the ball falls through the drain at the bottom of the table.
All wins achieved are shown as a multiple of the active Coin Size, except for Mini Roulette.
1p is equal to one point, which is displayed in the dot matrix screen along the top.
The ball hitting the Casino Slot feature will award one spin with a guaranteed win.
Any two or three matching symbols landing anywhere on the line will pay.
Triggering the Mini Roulette feature will award a spin on the Roulette wheel.
The win achieved is calculated by multiplying the number the ball lands on by your total bet value.
If the ball lands on zero, nothing is won.
Each time a card suit target is hit on the table, the corresponding Ace is lit up.
Lighting up all four Aces will multiply the winnings for that run.
The multiplier value increases by one whenever all four Aces are lit in the same run.
All targets and Aces are reset at the end of each run.
Whenever a Chip is hit in the Craps section of the table, the value shown on the Chip is awarded.
Chip values begin at one, and each of the two dice will show a one to start with.
Each time the ball hits a die, its value increases by one, up to a maximum of six.
If the dice both show a six, then the value of the Chip will increase by five and the dice will reset to one.
The Chip and dice values reset at the end of every run.
Wormhole - 20
Middle bumper - 4
Left bumper - 3
Right bumper - 3
Left triangle - 2
Right triangle - 2
Return to Player
Return to Player (RTP): 96.02%
The expected return is the amount we pay out to players relative to the amount of wagering on the game.
For example, if we take £100 of wagers we will, on average, pay out £96.02 of wins.